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Hacker Busters Instructional Materials
Instructors
Hacker Busters Instructional Materials Lessons and Units Peter Packet Game Lessons: Server Lesson
Server Lesson:

Saving Peter's Packets
Lessons for Middle School Students

Lesson 1: Savvy Servers & Plucky Packets

Lesson Contents:
Teacher Summary
Objectives
ISTE NETS
Preparations for the Lesson
Lesson Directions
Additional Activities
Additional Resources
Missions:
  • Haiti

  • India

  • Zimbabwe



  • Teacher Summary:

    During the lesson students are introduced to Peter Packet through a variety of activities, including information about using computers to help students throughout the world and a fast-moving educational (video-type) game. In the game, your students take on the role of super heroes in the guise of packets, tiny pieces of information that travel through the Internet.

    In Lesson 1 they navigate a server and get ready to set out on their Internet mission to help students in Haiti, India and Zimbabwe.

    They will only do the server portion of the game with this lesson. You should be able to complete this lesson in one or two 50-minute periods. If you decide to do some of the extras or to look into the resource links, you'll need to schedule additional time to cover the material.

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    Objectives:
    • To increase understanding of how the Internet can be used to help people around the world.
    • To help students gain knowledge of how servers work and what packets are.
    • To help students realize the dangers viruses and hackers pose to computers, computer networks, and their own information.
    • To make learning about how technologies work easy to understand and fun.

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    Preparations for the Lesson:

    Although parts of the lesson can be completed without high-speed Internet access, to use the Peter Packet information about Haiti, India, and Zimbabwe online, students will need to use computers that have high-speed connections. If you do not want students to go online, the game can be downloaded to individual computers. (To download the game, go to the Peter Packet site and select "Download Game." Once the game is on your computer, click "index.html" to play.)

    If possible, there should be a computer available to each student. If individual computers are not available, divide your class into teams or groups.

    You'll want to try the game before the lesson so that you will be familiar with the content covered. The game will, in addition, give you a basic understanding of networking. It should take you less than 20 minutes to complete the game, which includes the introduction, rules, and information about the missions your students will take on.

    Don't worry. You don't have to be a networking specialist or a techy guru to teach this lesson. Background information, in considerably less than 400 words, is provided in the Packet Package. You'll master it in minutes. If you and your students need more information, see the list of links at the end of this lesson.

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    Lesson Directions:
    1. Have students brainstorm why people use computers. You might want to have them list their answers on poster paper, type in as many as they can think of into their computers, or write them on the chalkboard. Because these lists could go on forever, you'll want to limit the discussion to fit your timeframe. Try to keep the brainstorming going on a positive note. You might ask students why we hear more about how people use technology for bad reasons rather than good.
    2. See if any students mentioned helping others and explain that in the lesson they are going to use their computers to help students in Haiti, India, or Zimbabwe. Explain that you will be sending them on missions to one of these countries and that the missions will be completed using their computers.
    3. Have each student or groups of students create a word processing document called a Mission Journal. Tell them that they will record the details of their mission in the Mission Journal. Dates and times of each entry must be recorded. Entries should include information about the mission assignment, problems faced in carrying out the mission, details on what a packet is, information that is carried by a packet, and anything else you want them to add.
    4. Assign missions so that you have about 1/3 of the class working on each country. Send students to their Mission Assignments (Haiti, India, Zimbabwe) to get their instructions.
    5. Tell the students you expect them to follow their assignments step-by-step and to report back to you when they have finished the Server segment of the lesson. Emphasize that in the game they'll need to stop after the server section because they'll take on the other parts of the game in future lessons.
    6. Depending upon the level of your class, you may want to go over some of the terms (server, packet, virus, hacker, antivirus, network, Internet, QOS, encryption) they'll encounter in the server part of the game. We've provided a concise dictionary of terms that define tech terms in easy-to-understand English. Some classes will not need vocabulary covered, for they'll learn it as they play the game.
    7. Give the students time to complete the missions either individually or in groups. Show them where they can access the "Game Cheat Sheet" to help them with successful completion of their assignment.
    8. Bring the class back together to do a debriefing for the missions. Discuss what they are doing to help people in Haiti, India, and Zimbabwe; what the Internet is; what a packet is; how servers work; and the problems faced by servers from hackers and viruses.
    9. Let your students think in terms of the school's computer equipment and server. Suppose the messages were being sent from your school. Where would the packets be now? That will lead to an introduction to the next lesson, which will tackle how packets are routed through the Internet.

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    Additional Activities:

    In each of our Peter Packet Lessons, we offer a number of supplemental activities to enhance learning for your students. If you have the time, and if you'd like your students to delve some more into this topic, try one or more of the activities provided.

    • Mapping the Internet
      Have your students go back to the diagram of the Internet in the Peter Packet Game. Then have them check out the Internet diagram on How Stuff Works. Ask them to think of each student desk or student in your classroom as a server on the Internet. They'll enjoy mapping the classroom by giving desks or students server (or site) names. Then have them add computers that are connected to each server. For example, John might be the Soccer Server and computers connected to his might be players, coaches, referees and so on.


    • Grasping the Graphics
      Have your students go back to the game and look at the graphics used in the introduction. Ask them to interpret the graphics. Then have them create their own graphics that give their impression of the Internet, servers, hackers, viruses, and/or packets.


    • Making Music
      Music from the Peter Packet Game can be downloaded. You'll find that this music is lively and catchy and that your students will enjoy it. We've included the lyrics of the Peter Packet theme in PDF format for you. Some of your students may enjoy performing the song and perhaps adding some more verses. You can download the music by going to: Peter Packet Music.


    • The School Server
      Invite the specialist who takes care of the networking operations in your school to visit your class. This person can explain what your school servers do and answer any questions your students may have about servers.


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    Additional Resources:

    Some sites you or your students may want to visit:

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    Cisco Systems