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Hacker Busters Instructional Materials
Instructors
Hacker Busters Instructional Materials Lessons and Units Peter Packet Game Lessons: Router Lesson
Router Lesson:

Saving Peter's Packets
Networking & Positive Uses of Computers

Lessons for Middle School Students

Lesson 2: The Great Router Design Race

Lesson Contents:
Teacher Summary
Objectives
ISTE NETS
Preparations for the Lesson
Lesson Directions
Additional Activities
Additional Resources
Missions:
  • Haiti

  • India

  • Zimbabwe



  • Teacher Summary:

    In Lesson 2, students review what they learned in Lesson 1 (servers, packets, student needs in Haiti, India, and Zimbabwe) and go on to learn about why routers are important to the Internet. They'll tackle problems encountered when routers are not working as they should, when there's congestion on the Internet, and when Internet paths are not functioning as they should. Working together they'll complete a design that shows how a router works. At the conclusion of the lesson, your students will decide which of your class teams is the winner of the Great Router Design Race.

    You should be able to complete this lesson in two 50-minute periods. If you decide to do some of the extras or to look into the resource links, you'll need to schedule additional time to cover the material.

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    Objectives:
    • To increase understanding of how the Internet can be used to help people around the world.
    • To help students gain knowledge of what routers do and why they are important to Internet traffic.
    • To help students understand that problems online may be caused by too much traffic along certain paths on the Internet, routers that are not functioning correctly, and complications resulting from broken lines, server malfunctions, and other related difficulties. To encourage students to think creatively as they work together to solve a problem.
    • To make learning about how technologies work easy to understand and fun.

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    Preparations for the Lesson:

    As in Lesson 1, parts of the lesson can be completed without high speed Internet access, but to play the Peter Packet game online, students will need to use computers that have high-speed connections. If you do not want students to go online, the game can be downloaded to individual computers. (To download the game, go to the Peter Packet site and select "Download Game." Once the game is on your computer, click "index.html" to play.)

    Because you will be dividing your class into student teams, you'll need one computer for each team.

    If you haven't tried the router portion of the game, do this before the lesson so that you will be familiar with the content covered. You might also want to review the background information we've provided.

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    Lesson Directions:
    1. Review with your students where they are in the game, and discuss the next step on their journey to help students in Haiti, India, and Zimbabwe.
    2. Divide the class into teams of approximately 3-5 students, instructing each group to work together on the new assignment. Students who worked individually on the Mission Haiti Server Assignment should be assigned to teams taking on The Great Router Race: Haiti; students who worked individually on the Mission India Server Assignment should be on teams taking on The Great Router Race: India; and students who worked individually on the Server Assignment Mission Zimbabwe should be on teams taking on The Great Router Race: Zimbabwe.
    3. Send each team to their Mission Assignments (Haiti, India, Zimbabwe) and give them time to complete the missions. Remind students to keep their Mission Journal up to date.
    4. When the missions are complete bring the class together for The Great Router Design Race. Let each team explain how its router works and why it should win the race. Have members of the class vote on which router design they think would not only be fast but includes a design that easily explains how routers work.
    5. With great fanfare award winning team members The Peter Packet Prize for Rambunctious Routing ( PDF - 37KB).

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    Additional Activities:

    In each of our other Peter Packet Lessons, we offer a number of supplemental activities to enhance learning for your students. If you are interested in learning about additional activities, check the other lessons in the Peter Packet Package.

    • The Board Game
      Have students design a board game based upon the idea of how servers and routers work.


    • Who Are They?
      Ask your students to tell you what kind of personality or characteristics they think a person who would design computer hardware would have? See if they envision themselves doing some of these things? See if they envision girls being important in this field? Discuss the opportunities for those who take up careers like these.


    • The Day Routers Went on Strike
      Have your students write a science fiction essay titled, "The Day Routers Went on Strike." Encourage them to think their own day through in order to consider problems that would be faced if no routers in the world were functioning. They can make it a serious or humorous essay. If you have students who like to draw cartoons, have them draw their way through the day.


    • Router Graphics
      The digital cartoon drawing of the router in the game is included in the Peter Packet Graphics Package. Design a poster featuring a slogan for this character along with the graphic of the character.


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    Additional Resources:

    Some sites you or your students may want to visit:

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    Cisco Systems